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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2009.02.14 21:48:00 -
[1]
Originally by: Jade Vendetta
Originally by: Kesha Cachet Why is it that speed demons like Vagabonds are still outfitting autocannons when they are more able to maintain range and get the higher damage output of artillery? A well fit Vaga with MWD should be able to keep distance outside of web range and maintain a steady stream of high damage, no? Why isn't this setup more popular?
Sure, they can dictate range, but as most vagabonds fits speedtank to some degree, they also need to keep a relatively high angular velocity to their opponents. This in turn makes the woeful tracking of artillery unsuited for them.
these days it is more of a gtfo tank, but yea 
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2009.02.16 00:43:00 -
[2]
Originally by: Viikuna Edited by: Viikuna on 14/02/2009 23:43:42 I'm doing better with 650MM artillery than i do with 220, 180 or 200(small) Autocannons in L2 mission currently.
Might be my skills, might be that i just suck. Hitting a volley of 450dmg every 6 seconds with 27+18 range is nice. Just need to train some more missile skills to get the range of my 2 launchers into similar levels and i'll be doing even more dmg :)
right but with 220s you could probably hit for 275 every 3 seconds, but at a much lower range.
that said pvp is usually about short range, where in a mission things will likely be orbiting at farther ranges where using ac is very inefficient (aside from maybe a varg with dual falloff rigs) .
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2009.02.16 03:26:00 -
[3]
Originally by: Johann Callasan
Originally by: Promii How does artillery compare to the other long range weapons; beams and rails? Does it do less dps simply due to the whole fighting in falloff business?
That, and the fact that artillery firing speed took a hit a while back, so the ROF is much lower than rails or beans witht he same level of Rapid Firing.
Fighting in falloff = more frequent misses; low ROF means that proportionately you lose more of your DPS per miss than you would with a much more rapidly-firing weapon.
Supposedly projectile ammo was supposed to be the highest-damage ammo in the game to compensate; somewhere that got lost along the way, and we have the current situation.
rate of fire is lower yes, but alpha strike is higher, dps comes out rather similar.
with artys you can usually fight in optimal. it will hurt acs more.
was it now? I don't remember reading that anywhere. I always thought it was more balanced on range and tracking. oh and don't forget that projectiles can do a variety of damages and are capless.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2009.02.16 03:29:00 -
[4]
Originally by: Johann Callasan
Originally by: Abundant Cachet So, once again, it appears that artillery has little purpose and small, fast-tracking autocannons are the way to go. EVE has always seemed to me to be a game where there were limited no-brainer setups, and every option had general viability. Yet everywhere I look, I see autocannons recommended and never artillery. Artillery seems to be one of those niche setups for the dedicated distance gang member. Ok, point taken. Thanks.
That's true ONLY if you consider the PvP aspect of the game.
Artillery are perfectly viable to PvE, which is where you really make your ISK. There, range is king as you don't want to get swarmed by the rats unless you're rediculously overtanked.. and artys can take 'em out at range, even with their slow ROF.
arty is also useful for snipe ships.
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